Terri Vellmann and Devolver Digital have announced that the neon glory of the procedurally generated FPS Heavy Bullets has reached full release. Gone are the days of tweaking and twerking in Early Access as Heavy Bullets reloads with streamlined visuals, sexy new mechanics, and a soundtrack from the legendary musician Doseone.
Heavy Bullets arms the player with a simple yet stylish revolver and six devastatingly plump bullets with the goal of resetting the security mainframe to restore order and reap the rewards of a job well done. To succeed in the game, players will need to move carefully and make smart use of their bullets, items, and the environment as rushing into new areas is the fastest way to get killed in the untamed wild of the neon corridors.
On the other hand, inXile Entertainment announced that Wasteland 2 has officially been released on Steam.
Wasteland 2 aims to bring to life an alternate future history where America is just beginning to stir from the radioactive aftermath of a deadly nuclear holocaust that took place in 1998. Players must take command of an inexperienced squad of Desert Rangers – the only law left in the Arizona wastes – and set out across the treacherous landscape to help the last remaining remnants of humanity in their struggle for survival against hordes of bandits, criminals, mutants, cultists and worse – much worse.
inXile’s Brian Fargo said:
“I’m very proud of the final game and the fine work the team at inXile did on Wasteland 2. It’s been one helluva journey over the last few years, with this game being one of the biggest RPGs I have worked on to date and certainly the most detailed. We estimate a solid 70 hours+ of gameplay and, even at that, you will miss much of the content on your first play-through by virtue of the depth of the design. It’s difficult to express just how re-playable it is. Areas, options and story lines are continually opened up and closed off based on your actions, making it almost impossible to play the same game twice. It’s going to be quite entertaining for us to hear people describe their contrasting experiences online.”
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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