Stompy Bot Productions today confirmed that Heavy Gear Assault will be coming to Steam Early Access on December 15th. Developed by MekTek Studios, Heavy Gear Assault is described as a metal-grinding, heart-pounding, combination of fast-paced mech warfare, fuelled by corporate sponsors, on a distant alien planet known as Terra Nova.
Heavy Gear Assault will be the first mech sim to be built in Unreal Engine 4, and promises to set a new benchmark for the mech gaming scene, with a game made by and for true mech fans. The game is being developed by the same fans behind the critically acclaimed MechWarrior4 MekPaks.
The Steam release of Heavy Gear Assault is a video gaming David & Goliath tale for developer MekTek Studios and publisher Stompy Bot, who originally looked to Kickstarter to fund it. Stompy Bot Productions cancelled the campaign when it became clear that it would not be a success, but remained undeterred, beating the odds and finding support from loyal game fans, investors, and capital markets.
Vince McMullin, CEO and Producer, Stompy Bot, said:
“Heavy Gear Assault found great support through our communities who shared their love and passion for the Heavy Gear franchise. Stompy Bot’s independence has enabled us to deliver an outstanding game, which is still closer to the characteristics of the mech genre than anyone has offered before. However, we’re not resting on our laurels and will continue our relationship with the community during Early Access, as we want their feedback as we roll out new features.”
Joe Kreiner, Epic Games’ head of Unreal Engine licensing for the Americas, added:
“As one of the first mech sims built with Unreal Engine 4, it’s great to see Heavy Gear Assault make its way into players’ hands. This shows how a small team can use our tools to get ahead, realize their vision and ship a fun game.”
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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