Blizzard Entertainment announced today that Heroes of the Storm will officially launch on June 2, following an open beta testing period beginning May 20. The free-to-play online team brawler brings together a diverse cast of iconic characters from Blizzard’s far-flung realms of science fiction and fantasy, including the Warcraft, StarCraft, and Diablo universes, and challenges them to compete in epic, adrenaline-charged battles.
Heroes of the Storm features a variety of gameplay modes for players of every skill level, including Cooperative, in which players team up against computer-controlled opponents, and Quick Match, an accessible way to jump in and play versus others. Experienced players can also join forces against other teams of players in highly competitive, draft-style ranked play.
Mike Morhaime, CEO and cofounder of Blizzard Entertainment, said:
“With its focus on team play and fast-paced fun, Heroes of the Storm is a fresh take on a very popular genre. We’ve built Heroes of the Storm in a way that makes it accessible to new players, but also challenging enough for veterans who really want to put their skills to the test. We can’t wait to see what Heroes brings to the co-op and competitive scenes once the Nexus opens up to everyone.”
Heroes of the Storm will launch with more than 30 playable Heroes and 7 dynamic Battlegrounds, each with unique challenges to overcome—and even more Heroes and Battlegrounds are on the way.
Players can customize the look of their Heroes with a variety of skins, as well as switch between a stable of special mounts that help them cover ground on the battlefield more quickly.
To celebrate the launch of Heroes of the Storm, Blizzard will be holding a live-streamed event on June 1 in London, U.K.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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