IO Interactive revealed today that over six million people have enjoyed its latest Hitman game, Hitman: Absolution. To be more precise, 6,112,047 people in total have played Hitman: Absolution and over 9.5 million contracts have been played. Pretty good numbers for a game that did not meet Square Enix’s expectations, don’t you think?
As the development team wrote on the game’s official website:
“We checked our metrics yesterday morning and over 6 million people have played Hitman Absolution. We counted 6,112,047 in total, which is a strangely fitting number given the occasion. This is a really humbling number for us and we’re obviously really proud of that achievement. We can also see that our Contracts mode has been a grand success with over 9.5 million contracts played and a staggering $2.2 trillion in virtual cash earned through contracts play. We’re obviously thrilled to see the Hitman fans engage with this online mode, which is one of the most exciting innovations to come to the Hitman series and it’s sure to be a major part of our future plans for the franchise.”
Square Enix wanted to ship 4.5 to 5 million of Hitman: Absolution and according to the aforementioned metrics, the game has managed to surpass that number. Back in April, it was reported that Hitman: Absolution had sold – so far – 3.6 million units, so we’re a bit puzzled with IO Interactive’s metrics.
Of course we don’t know whether pirated versions have been counted on purpose to increase Hitman: Absolution’s numbers (yeah, this seems unlikely but you want to tell me that 1.4 million people purchased Hitman: Absolution – a relatively old game – in just 8-9 months? Blasphemy). What we do know, however, is that the game has broken even.
IO Interactive is already working on a new Hitman game that will hit next-gen platforms, and it will be interesting to see whether or not that title will focus on “online features”. After all, IO Interactive was quite happy with Hitman: Absolution’s Contracts Mode.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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