Guerrilla Games has released the second PC patch for Horizon Zero Dawn. Following the release of Patch 1.01 last week, Update 1.02 aims to resolve some of the most frustrating crashes that PC gamers have been experiencing.
Going into more details, this patch fixes an fixes an issue where some players would crash during gameplay because of memory incorrectly being overwritten. This is the issue that a mod had previously resolved. It also fixes an issue where some players would crash during gameplay due to a texture unstreaming bug.
Alongside the aforementioned fixes, this update slightly improves performance when auto-saving. Additionally, it fixes an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
In case you’re wondering, no; this patch does not unlock the annoying 30fps animations. It also does not resolve the in-game Anisotropic Filtering issues. Furthermore, the snow deformation effects are still not present (though some report that these effects are present when using specific outfits). Patch 1.02 does not also resolve the screen-space reflections issues. For what it’s worth, Guerrilla Games claimed that it is still looking into fixing them.
As always, Steam will download this latest update the next time you launch its client. Below you can also find its complete changelog.
Horizon Zero Dawn PC Patch 1.02 Release Notes
Known Issues
- Some players are experiencing an out of memory error during the game optimization process.
- Some players are experiencing GPU-related hangs during gameplay. The improved diagnostic data collection added in Patch 1.01 and Patch 1.02 is aimed at making it easier to track these down.
- Additionally, some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- Some players with a non-Latin-1 codepage may have had their save games missing after Patch 1.01; we have a script that can help relocate the missing save games. Please reach out to our team here using “Report Other Issue” for support.
- We’re aware of and continue to investigate issues on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you!
Crash Fixes
- Fixed an issue where some players would crash during their first game boot when the ‘game optimization’ screen is active and they ran out of disc space.
- Fixed an issue where some players would crash if they updated their video drivers after the game was already optimized previously.
- Also fixed an issue where some players would crash during gameplay because of memory incorrectly being overwritten.
- Fixed an issue where some players would crash during gameplay due to a texture unstreaming bug.
Game Improvements
- Improved performance when auto-saving (e.g. when completing a quest step).
- Fixed an issue where some players experienced that V-sync wouldn’t properly turn off in borderless mode
- Fixed an issue where some players experienced out of sync facial animations due to them being locked at 30FPS.
- Reduced memory used when streaming shaders.
Other changes
- Improved crash report flow and messaging. Each crash now includes an identifier you can use to communicate with our Customer Support.
- Added more features to improve diagnostic data collection when submitting a crash report.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email