id Software has just announced that a new update for Doom Eternal will remove the Denuvo anti-cheat system. The Denuvo anti-cheat system used a kernel-mode driver that aims to protect BATTLEMODE. However, and after a huge backlash, id Software has decided to remove it.
We're currently working on PC only Update 1.1 for DOOM Eternal that will remove Denuvo anti-cheat and address a number of crashes. https://t.co/EpiK3URxvn
— id Software (@idSoftware) May 20, 2020
I’m certain that a lot of Doom Eternal fans will be happy with this decision. After all, the game has been review bombed after the inclusion of the Denuvo anti-cheat system.
As Marty Stratton, Executive Producer of DOOM Eternal, said:
“Despite our best intentions, feedback from players has made it clear that we must re-evaluate our approach to anti-cheat integration. With that, we will be removing the anti-cheat technology from the game in our next PC update. As we examine any future of anti-cheat in DOOM Eternal, at a minimum we must consider giving campaign-only players the ability to play without anti-cheat software installed, as well as ensure the overall timing of any anti-cheat integration better aligns with player expectations around clear initiatives – like ranked or competitive play – where demand for anti-cheat is far greater.
Stratton also added that the Denuvo anti-cheat system did not cause any performance or crash issues. Stratton also claimed that Bethesda did not force id Software to include this anti-cheat in Doom Eternal.
“I have seen speculation online that Bethesda (our parent company and publisher) is forcing these or other decisions on us, and it’s simply untrue. It’s also worth noting that our decision to remove the anti-cheat software is not based on the quality of the Denuvo Anti-Cheat solution. Many have unfortunately related the performance and stability issues introduced in Update 1 to the introduction of anti-cheat. They are not related.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email