Illusionstar Games’ Vadonis Landfair has contacted us about our previous story regarding the development of two unannounced games from that studio. According to Landfair, Illusionstar Games will bring its title to PS4, as well as Xbox One and PC. Not only that, but Landfair claimed that each title version will be developed side-by-side.
Moreover, Landfair shed some light on why his company decided to choose CRYENGINE over Unreal Engine. According to the company’s Chief Executive and Creative Director, Unreal Engine feels “cartoonish” and lacks a few features whereas CRYENGINE has a more photo-realistic feel:
“Unreal Engine is an amazing game engine in its on right. Some of our favorite games have been developed using UE3 (i.e.BioShock Infinite, Borderlands 2, and X-Man Origins: Wolverine). It just still feels “cartoonish”, and CRYENGINE has a more photo-realistic feel. For games like that, Unreal Engine fits perfectly, but not for the type of games we’re developing. Unreal Engine is a powerful game engine, but it lacks a few features that we need. Graphics don’t make a game great. A great storyline and gameplay makes a game great, which CRYENGINE allows us to achieve.”
Furthermore, Landfair told us that CRYENGINE is ideal for bringing a game to multiple platforms, as it allows them to cross platform develop on multiple platforms.
“One of the biggest reasons we choose to work with CRYENGINE is that it allows us to cross platform develop on multiple platforms. The Sandbox gives us complete control, allowing us to drop right in and start playing. We can focus on all three platform, or just focus on one platform. Ever change will be updated in real-time and shown across all three platforms, ensuring gamers have the same visual and gameplay experience across all three platforms.”
Illusionstar Games has not revealed any further details about its two games that are currently under development, but we’ll be sure to keep you posted!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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