Indiana Jones and the Great Circle screenshots-6

Indiana Jones and the Great Circle will NOT have Denuvo


Bethesda has just confirmed that Indiana Jones and the Great Circle will not have the Denuvo anti-tamper tech. This should please a lot of players that were looking forward to this title.

Indiana Jones and the Great Circle is a first-person action adventure title. The game will have a mix of combat, stealth, puzzles, and gunplay. And guess what? You can also use Indy’s whip. The devs claim that you can use it to climb around, distract people, or even take down bad guys. So that’s cool.

Indy will be going on a big adventure around the world. In the game, players will go to many cool places, like the forgotten temples of Sukhothai and the pyramids of Egypt, and even the snowy Himalayas. Just so you know, the game takes place in 1937, between the times of Raiders of the Lost Ark and The Last Crusade.

Now although the game will be experienced via a first-person perspective, there will be times when the camera will switch to third-person. This will happen during climbing or cut-scenes.

Yesterday, Bethesda revealed the game’s official PC system requirements. According to them, this will be one of the few games that will require a GPU with support for hardware Ray Tracing. Moreover, it will support Full Ray Tracing, also known as Path Tracing.

Without Path Tracing, an NVIDIA RTX 4080 will be able to run the game at Native 4K/Ultra with 60FPS. In my opinion, that’s great. With Path Tracing, you’ll need an NVIDIA RTX 4090 to play it with 60FPS at 4K with DLSS 3 Performance (and Frame Generation).

I can’t stress enough how demanding Path Tracing is. Normally, it would have been impossible to play a modern game with Path Tracing. When the NVIDIA RTX 2080Ti came out, we were only able to run older games, like Quake 2, with Path Tracing. And now, we can play a modern triple-A game with Path Tracing. This is mighty impressive.

Indiana Jones and the Great Circle will come out on December 9th.

Stay tuned for more!