NVIDIA has announced that Indiana Jones and the Great Circle will support Full Ray Tracing and DLSS 3.5. By Full Ray Tracing, NVIDIA obviously means that the devs will use Ray Tracing for more than one effect. As such, we can expect ray-traced global illumination, shadows, reflections and ambient occlusion.
As NVIDIA noted:
“Players will also be able to use DLSS 3.5 and full Ray Tracing to uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, launching later this year from publisher Bethesda Softworks and MachineGames, in collaboration with Lucasfilm Games. This will make your adventures from the hallowed halls of the Vatican and the sunken temples of Sukhothai far more immersive and smooth.”
In other words, expect the same RT effects we saw in Black Myth: Wukong. Thus, it will be interesting to see how the Full RT version will fare against the non-RT version.
What’s also interesting here is that this will be the first id Tech-powered game that will have Full Ray Tracing. So, could this be a hint at what we might get in Doom: The Dark Ages? I hope so.
Indiana Jones and the Great Circle will have a mix of combat, stealth, puzzles, and gunplay. And guess what? You can also use Indy’s whip. The devs claim that you can use it to climb around, distract people, or even take down bad guys. So that’s cool.
Indy will be going on a big adventure around the world. In the game, players will go to many cool places, like the forgotten temples of Sukhothai and the pyramids of Egypt, and even the snowy Himalayas. Just so you know, the game takes place in 1937, between the times of Raiders of the Lost Ark and The Last Crusade.
Indiana Jones and the Great Circle will be mainly a first-person game. However, during climbing or cut-scenes, the game will be switching to a third-person camera.
Bethesda has announced that the game will be released on December 9th, 2024.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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