Deep Silver today revealed artwork and information about two aircrafts in the upcoming tactical shooter Iron Front – Liberation 1944. The Junkers Ju-87 Stuka was one of the most dreaded bombers of World War II. The aircraft, which is known for the ability to precisely bombard its targets, was mainly used at the beginning of the war and became a symbol for the Blitzkrieg. The Petljakow Pe-2 is a Soviet Bomber, similar to the Ju-87 Stuka, it was used to support ground troops. It was produced in over 20 different versions. At the same time, Deep Silver released five new screenshots that show Soviet and German troops as well as aircrafts and tanks.
Iron Front – Liberation 1944 is set in Southern Poland during the Soviet Offensive in the summer of that year, when the infantry, tanks and aircraft units of the Red Army and the Wehrmacht engaged in fierce combat. The player takes on the role of a Russian or German infantryman, using teamwork, tactical skill and authentic war machines to battle for victory. The German campaign focuses on slowing the advance of the Soviet troops, while the Soviet campaign is all about breaking through the enemy’s resistance. Each campaign features eight missions. However, the player does not have to do all this on foot: Using their computers, tacticians will control tanks, including the famous German battle tank Panzerkampfwagen VI or “Königstiger” and the Russian Stalin tank JS2, or fighter planes such as the Focke Wulf 190 and dive bombers like the Stuka or the Petlyakov PE-2.
Online is where the battle really heats up in Iron Front – Liberation 1944: Players can either complete missions cooperatively or compete with each other in special multiplayer modes such as “Capture the Flag” or “Attack and Defense”. The game also includes an extensive mission editor, enabling players to intuitively create their own missions and share them with their friends online, thus guaranteeing that there will never be a shortage of new missions.
Deep Silver will release Iron Front – Liberation 1944 exclusively for the PC in 2012.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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