Full Control, a Danish development studio currently running the Kickstarter to make a Jagged Alliance: Flashback, a prequel to the Jagged Alliance series, today announced that Chris Camfield has joined the advisory board for their project. Chris was responsible for co-designing and implementing the classic Jagged Alliance 2 games, as well as leading design in the unreleased Jagged Alliance 3.
Additionally, Full Control has established an advisory team of community modders to advise and co-design the modding support options for Flashback. Currently this team includes R@S, creator of the Blue Sun Mod for 7.62 – High Calibre and DepressivesBrot from the 1.13-Crew. Full Control is in active talks with additional high profile modders to expand the advisory team even more.
Thomas Hentschel Lund, CEO of Full Control said:
“We are extremely excited to have Chris on board as an advisor. He is able to not only answer how things were implemented, but why. We are able to get a much deeper understanding of the inner workings of Jagged Alliance 2 in addition to the insights that Chris and the Sir-tech team had during development on Jagged Alliance 3. And now in actively collaborating with established modders we’re making sure that Flashback will support modding from day 1 in the best possible way.”
The Kickstarter for Jagged Alliance: Flashback runs to the 23rd of May and has currently reached close to $150,000, which is approximately 43% of the funding goal. Once the $200,000 mark is reached, stretch goals will be revealed to show current and potential backers what could become a part of Jagged Alliance: Flashback if the target funding goal is surpassed.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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