Jagged Alliance Online, the next part of the legendary turn-based strategy series with a full-fledged multi-player mode, is leaving closed beta testing today. The game’s publisher, gamigo, would like to thank all the testers for the feedback and is now inviting all players to to experience the quality of the thrilling PvE missions and PvP matches first-hand during the open testing phase.
The advent of open beta testing will also bring a number of new features to the game: Defeated opponents now drop loot that can be collected by the mercenaries during the mission. When a player aims at an explosive barrel or crate, the explosion radius will be shown, making it easier to judge to results of one’s actions. Aiming at an opponent will now show which direction he is most vulnerable from.
Jagged Alliance Online is built around the familiar Jagged Alliance games mechanics, which are a mixture of turn-based battles and real-time action. The player takes control of a group of soldiers, commanding them from an isometric perspective to complete tasks in order to earn cash as well as renown. If a player wants to stay on top, mercenaries will need to be trained and equipped with better weapons. If that’s not quite enough, then mercenaries can be borrowed from friends or alliances can be formed with other players.
Jagged Alliance Online will follow the same basic principle as its predecessors, keeping the popular mixture of tactics, strategy, role-play and management and transferring it to a modern MMO world. The game is being developed by Cliffhanger Productions and is a cooperation between bitComposer Games and gamigo.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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