Ghostlight announced today that they will be working with FURYU Corporation on the conversion and publication of their highly-regarded Japanese tactical RPG, Lost Dimension, on PC later this year.
Lost Dimenion’s storyline was written by Jun Kumagai, the Pillar’s intelligent floor designs were headed up by Takeshi Oga, while the character designs were provided by Yuu Yamashita and Makoto Tsuchibayashi.
Taking place in the near-future with the world in ruin, a terrorist mastermind known only as ‘The End’, threatens to unleash an apocalyptic attack and destroy all humanity. To combat this threat, a Special Forces group comprised of eleven young psychics with incredible superhuman abilities, is tasked with pursuing The End to the summit of a sky-scraping tower which has dramatically appeared on the city skyline from out of nowhere.
Here are the key features of Lost Dimension:
- Take on the enemy across tactically created environments in an amazingly strategic turn-based battle system!
- Create bonds with your teammates and use your psychic talent of ‘vision’ to rifle through their minds and find the traitors!
- Every person counts in battle as you place teammates to benefit and shield each other and manage their ‘Defers’ and ‘Berserk’ modes!
- Test your investigation and deduction skills by finding the traitor on each floor of the towering Pillar. Traitors are randomly determined, so no two playthroughs are the same!
And here is what Ghostlight had to say about the PC version of Lost Dimension.
“The PC version will also feature the original high quality localisation from Atlus and we will be using higher resolution artwork than that used in the console version.
In addition to this, our PC port will support multiple screen resolutions, mouse/keyboard and controller support, Steam Achievements and cloud saving.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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