Rockfish has launched the Kickstarter campaign for EVERSPACE 2. The Kickstarter campaign for this new open-world space shooter started today with a base funding goal of 450,000 EUR (493,000 USD). Moreover, the campaign will end on November 4th.
EVERSPACE 2 promises to completely surpass its predecessor in both quality and scope. Instead of the previous roguelike game mechanics, the focus in EVERSPACE 2 will be on open-world gameplay. Furthermore, the game will have classic RPG elements and extended storytelling.
Thanks to the expanded perks and a brand new class-based player ship system with dozens of models, players can also fully customize their spaceship to their individual playing style with weapons, plating, and equipment, similar to classic RPG character development. Despite all the innovations, though, EVERSPACE 2 remains true to its space shooter core. As such, it will present fast-paced space combat in the well-known EVERSPACE style.
The story of EVERSPACE 2 continues from its successful predecessor. As one of the surviving clone pilots, the player will have to face the remnants of his past; the cloning program has been canceled, the colonial authorities have placed a bounty on him. Fate, however, has big plans. Soon the player discovers what it means to evolve from a former military clone to a truly real person. EVERSPACE 2 not only creates a powerful gaming experience, but also one that is visually impressive in the beautiful infinity of space where breathtaking cinematic scenery invites – encourages – exploration.
ROCKFISH Games is working with creative minds such as Joshua Rubin. Rubin has worked in other triple-A games such as Destiny, Assassin’s Creed II, and The Walking Dead.
Michael Schade, CEO and co-founder of ROCKFISH Games, said:
“We are returning to Kickstarter to give our biggest fans the opportunity to be involved and influence the development of the game at an early stage. Of course, we still have a lot of our own ideas to add to the basic game: from New Game+ to giant space monsters, so we’re excited to see how many of these stretch goals our community will unlock.”
Lastly, Kickstarter backers will get access to the demo on Steam this year after a successful campaign.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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