QLOC and NetherRealm Studios have released a new performance hotfix patch for Mortal Kombat 11. Furthermore, this patch adds beta support for the DirectX 12 API. As such, PC gamers can expect a better – overall – performance via this new API.
Going into more details, this patch is intended to provide an improvement to the performance issues that began after the last patch.
According to early reports, this DX12 build fixes some annoying stuttering issues that PC gamers have been experiencing. On the other hand, we never really experienced these stuttering issues on our test machines.
Naturally, if the game works with constant 60fps on your machine, there is no reason to switch to DX12. After all, this new build is for players that had performance issues.
My guess is that QLOC and NetherRealm are testing the waters with this DX12 API for their next fighting game. I mean, this is exactly what Codemasters did with F1 2018/F1 2019.
As always, Steam will download this latest update the next time you launch its client!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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