Yesterday we informed you about the free availability of NVIDIA’s PhysX to all Unreal Engine 4 developers. And today, we are happy to report that NVIDIA has opened up the latest PhysX Source Code to everyone via GitHub.
As the green team noted in its latest blog post, the PhysX SDK (which includes both PhysX Clothing and PhysX Destruction alongside PhysX physics) is now available for free on GitHub.
This is a really clever move from NVIDIA as it will accelerate the adoption of PhysX, and it will help game developers by lowering the barrier of entry to putting world-class physics effects in their games.
The latest version of NVIDIA’s PhysX (3.3.3) features constrained rigid body dynamics, collision detection, scene queries, character controller, particles, vehicles and much more.
As NVIDIA concluded:
“To access the GitHub repository, simply join the NVIDIA GameWorks Developer Program and accept the click-through EULA for PhysX source code. Full details can be found here.”
Kudos to our reader ‘Zlip792’ for informing us!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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