NVIDIA has announced that Marvel’s Guardians of the Galaxy will officially support Ray Tracing and the DLSS tech on PC. According to the green team, the game will only feature ray-traced reflections. So don’t expect any RT global illumination, shadows, or ambient occlusion.
Olivier Proulx, Senior Producer at Eidos-Montreal, said:
“Marvel’s Guardians of the Galaxy combines original storytelling and electrifying single-player gameplay with an edgy aesthetic. With the addition of ray tracing and NVIDIA DLSS, PC players will enjoy this stunning universe’s visuals with even higher performance.”
Marvel’s Guardians of the Galaxy will be a third-person action-adventure single-player game. Moreover, and according to its developers, it won’t have a DLC or micro-transactions.
The game will release on October 26th and will be using the Denuvo anti-tamper tech.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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