Develop revealed today that Reflections – Ubisoft’s Newcastle studio – is developing alongside Massive Entertainment your third most anticipated game of 2013, The Division. According to Develop, Reflections has been working on The Division for several months and that about 40 per cent of the studio is currently working on it.
Reflections MD Pauline Jacquey said:
“We’re working on all of the game’s systems: main characters, enemies, RPG pillars, building Manhattan, online components, and so on. It gives us a very broad and wide input on the game, but it’s not as limited as the naval battles on Assassin’s Creed III.”
Pauline Jacquey added:
“We’ve brought a very good design and technological strength to The Division. Massive’s team is bigger, but ours is still significant, and its competency in art, technology and design is really showing.”
But why is Reflections helping Massive Entertainment on developing The Division? Were there any kind of development difficulties? After all, the latest rumors suggest that the game won’t meet its 2014 deadline. According to Pauline Jacquey, there is nothing to worry about.
“This is part of a global model that Ubisoft has been deploying in the past seven or eight years. It’s also classic team size management. You don’t want your team to be too big when you’re in the initial phase of conception, when you need a lot of agility. But when you’re in full production – and given that the game’s scope is gigantic – it needs a big team behind it.”
The Division is currently planned for a late 2014 release on PC, Xbox One and PS4.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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