Piranha Games announced today that the global server expansion for the popular online game, MechWarrior Online is complete with servers now online for Europe out of Strassbourg. Ping lag for players has been reduced in some areas by more than 75% with the average ping time reduced by 50%, a whopping margin for InnerSphere pilots who reside outside North America. Servers in the Oceanic part of the world are scheduled to be online early next month.
As the press release reads, the expansion of the server center was completed in just over two months by the dedicated team at Vancouver-based Piranha Games tasked with implementing the global, state-of-the-art network.
MechWarrior Online is currently entering in its final phase of feature implementation, which includes tightening the competition for its core fan base on a global level by implementing the new server locations.
Russ Bullock, president of developer and publisher of Piranha Games, said:
“The MechWarrior Online community has always been competitive by nature given the fundamentals of the MechWarrior gameplay, and now that we’ve added European servers a huge portion of our player base that lives in that region can experience MechWarrior Online at the highest competitive level.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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