Piranha Games has issued a press release in which it announced that Mechwarrior Online has exceeded one million registered pilots in its Open Beta and publisher Infinite Game Publishing has pulled back the curtain to reveal some Mech-tastic statistics from the popular free-to-play online game – including the long-awaited 1.0 launch date: September 17th, 2013.
Since the launch of Open Beta, players have spent more than 9.6 million hours or 1100 years playing MechWarrior Online, resulting in the annihilation of more than 46,941,487 Mechs. These loyal fans have lovingly destroyed 3 billion tons of metal on the battlefield, which is 8,359 Empire State Buildings, resulting in devastating carnage across the Inner Sphere, MechWarrior-style. Stacked end to end, these destroyed Mechs would reach to the moon and back 1,221 times. The total cost of this damage is a staggering 18,316,519,465 C-bills.
As far as the economy of the Inner Sphere, the MechWarrior Online player base has earned a whopping 10.1 trillion C-Bills. By comparison, the U.S. GDP is 14.99 trillion USD. The Inner Sphere fires far more missiles than the U.S., however, as 12,623,214,618 missiles have been fired since Open Beta.
And time for some useless info: this month alone the amount of lasers fired by pilots is a “mere” 2,451,270,519, which is enough raw energy to power 87 million homes for one month.
Duh.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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