And the official specs – as well as the release date – for Metal Gear Rising: Revengeance have been unveiled. Metal Gear Rising: Revengeance is coming to the PC on January 9th, and you can view below its PC system requirements. This new PC version includes all three DLC missions: Blade Wolf, Jetstream, and VR Missions, in addition to all customized body upgrades for Raiden, including: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the ever-popular Cyborg Ninja.
Those interested can pre-order MGR: Revengeance from Amazon.
Here are also the key features for the PC version of MGR: Revengeance:
“CUTSCENES” added to the Main Menu. Play any and all cutscenes.
“CODECS” added to the Main Menu. Play all and any codec conversation scenes.
Added to the CHAPTER Menu the Boss Stage, enabling to play only the Boss battles.
“GRAPHIC OPTIONS” added to the OPTIONS Menu. Modify resolution, anti-aliasing, etc.
There is an option reading “ZANGEKI” that will modify the amount of cuts you can make.
Metal Gear Rising: Revengeance – System Requirements
Minimum:
OS: XP or Vista or 7 or 8
Processor: Intel Core i5 2400
Memory: 2 GB RAM
Graphics: Nvidia Geforce GTS 450
DirectX: Version 9.0c
Hard Drive: 25 GB available space
Sound Card: DirectX compatible sound cardRecommended:
OS: XP or Vista or 7 or 8
Processor: Intel Core i7 3770
Memory: 4 GB RAM
Graphics: Nvidia Geforce GTX 650
DirectX: Version 9.0c
Hard Drive: 25 GB available space
Sound Card: DirectX compatible sound card
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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