Metro Exodus will support DLSS alongside the real-time ray tracing RTX effects


NVIDIA has officially confirmed that it will work together with 4A Games in order to add support for Deep Learning Super Sampling (DLSS) in Metro Exodus. The green team did not reveal any additional details (like whether DLSS will only be available for 4K resolutions or whether it will be available for both 1440p and 4K).

Of course this does not really surprise us as earlier this month, NVIDIA also stated that Shadow of the Tomb Raider will get support for DLSS alongside the highly anticipated real-time ray tracing RTX effects. And to be honest, it makes no sense to have RTX without DLSS (especially since the RTX effects have a big performance impact on current-gen graphics cards). Battlefield 5 is also another title that will receive support for DLSS.

As we’ve already said, Metro Exodus will also be taking advantage of real-time ray tracing effects. 4A Games will be using RTX for both Ambient Occlusion and Indirect Lighting. So yeah, contrary to Battlefield 5, Metro Exodus should get a noticeable visual improvement over its “rasterized” version.

Now while 4A Games stated that Metro Exodus will support the real-time ray tracing effects on launch day, we don’t know whether it will also support DLSS from the get-go. And to be honest, NVIDIA really needs to step up its game as a lot of games that were supposed to take advantage of DLSS do not really support it yet.

Metro Exodus releases next week so stay tuned for more!