Great news coming from Gamescom for PC fans as Metro: Redux will look better on PC than on current-gen consoles (PS4 and Xbox One). Not only that, but the new Borderlands game will come with specific Nvidia-accelerated PhysX effects, like its predecessor.
Metro: Redux on PC will feature higher resolution textures than those found on consoles, better optimized PhysX effects (that will take advantage of PhysX 3.x) and greater levels of tessellation.
As GeForce noted:
“On PC, the collective Metro Redux package benefits from higher-resolution textures, higher-quality effects, greater levels of PnP tessellation, support for 4K resolutions, and most significantly, re-tooled NVIDIA GPU-accelerated PhysX effects built using PhysX 3.x, the latest version of the critically acclaimed physics software.”
As for Borderlands: The Prequel, here is what Randy Pitchford had to say:
“If you have a high-end NVIDIA GPU, Borderlands: The Pre-Sequel will offer higher fidelity and higher performance hardware-driven special effects including awesome weapon impacts, moon- shatteringly cool cryo explosions and ice particles, and cloth and fluid simulation that blows me away every time I see it.”
All in all, great news for PC fans as those two games will be graphically enhanced for our platform. The downside is that you will need an Nvidia GPU in order to take full advantage of all the upcoming features that will be implemented in these two titles.
Kudos to our reader ‘Inhuman0’ for informing us!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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