MicroProse has just announced two new first-person shooter games. As the press release reads, the team has signed a publishing deal with Drakeling Labs regarding Operation Harsh Doorstop and Warfare 1944, two very different upcoming FPS games.
Going into more details, Warfare 1944 is a WWII stylized tactical shooter that comes to Steam Early Access on July 7th. The game also uses the OHDCore framework for Unreal Engine 4.
In Warfare 1944, you fight on the frontlines of WWII, where you engage in large open environments with a variety of weapons and equipment during the pinnacle of WWII. Players will have to make smart decisions and lead your team to victory.
Warfare 1944 focuses on tactical gameplay and will be a realistic shooter. In other words, one shot can kill you. Team communication will also be essential in this game. Additionally, it will feature a robust proximity voice communication, allowing you to communicate with your fellow soldiers alongside you.
On the other hand, Operation: Harsh Doorstop is a free community project. Operation: Harsh Doorstop won’t have any micro-transactions, paid downloadable content, or loot box mechanics.
In this game, players will experience large-scale tactical warfare. Players can communicate with their team and emerge victorious in this brutally realistic competitive multiplayer title. Moreover, the game will utilize a wide variety of weapons and equipment to achieve dynamically changing objectives.
Operation: Harsh Doorstop aims to be a love letter to the tactical gaming genre. The game is built by a passionate community of developers and gamers alike, without any price tag.
Enjoy the following screenshots!
Warfare 1944 Screenshots
Operation: Harsh Doorstop Screenshots
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email