Torn Banner Studios, the creators of the popular first-person medieval combat simulator Chivalry: Medieval Warfare, has announced its new IP, Mirage: Arcane Warfare. In order to celebrate this announcement, Torn Banner Studios has also released a gameplay trailer for it that can be viewed below.
“In Mirage: Arcane Warfare, the calm of a strange fantasy world is shattered by ruthless civil war. Warriors armed with steel and magic bring violence and death as they do battle across a fantastical Arabian and Persian-inspired setting of desert sands, market bazaars and grand palaces.”
Mirage: Arcane Warfare is powered by Unreal Engine 4 and will be focusing on brutal multiplayer combat.
Steve Piggott, Torn Banner CEO and game designer on Mirage: Arcane Warfare, said:
“Our last game Chivalry was about chopping off people’s heads with a sword. Mirage takes that core gameplay DNA and explodes with a range of new bloody, brutal combat possibilities thanks to the addition of powerful magic. Mixing in the elements of fantasy and magic allow us to add entirely new components and levels of complexity to that core team-based combat concept that we find so much fun to play.”
Torn Banner environment artist Lucas Annunziata added:
“Our artists have created a rich and unusual world in Mirage, full of colour, character and a unique setting that is so rarely explored in video games. Working with Unreal Engine 4 has not only helped us bring to life the exotic locales of Mirage, it also gives us the tools to make magic effects that dazzle and bloody gore that make us cringe.”
Slated for release on PC through Steam later this year, Mirage: Arcane Warfare aims to feature a range of diverse player classes each with their own unique weapon and skill sets, exotic fantasy locales, multiple multiplayer game modes including objective-based challenges, brutal gore and a host of other innovative new features.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email