Mirror’s Edge: Catalyst’s producer Sara Jansson revealed today that the game has been delayed until May 24th. According to Sara, Mirror’s Edge: Catalyst promises to be the most immersive action-adventure game with fluid movement, and in order to achieve that DICE will need a few extra months.
“Years ago, we set out an ambitious vision for Mirror’s Edge Catalyst” said Sara and continued:
“Achieving that vision and delivering the best possible experience is equally inspiring and challenging. And it takes time. We set out to create a vast city to explore, full of stunning vistas, majestic skyscrapers, and mysterious tunnels. We’re building the most immersive action-adventure game with fluid movement and combat in first person. Mirror’s Edge Catalyst will be an all-new playground with a deeper and more engaging story – and we want to accomplish all these goals to the highest quality possible.”
Sara concluded that DICE will use these extra months to further improve and enhance the overall experience. Naturally, this will also give the team enough time to fix various bugs:
“So we’ve made the decision to bring Mirror’s Edge to the world starting May 24, 2016. We will use these few extra months to make sure that when you step into the massive City of Glass and experience the rise of Faith, it’s as entertaining, impressive, and memorable as it can be.”
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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