Now here is a nice surprise. THQ Nordic has just released the modding tools for its 2003 third-person action-adventure game, Sphinx and the Cursed Mummy.
As the company noted, the freshly-released EngineX Authoring Tools provide everything players need to create their own mods and storylines, by using the exact same toolset that the Eurocom team used to create Sphinx and the Cursed Mummy in 2003. This means that these tools will allow players to edit final and beta levels, characters and cutscenes to their heart’s content.
Here are the key features of the Sphinx and the Cursed Mummy: Authoring Tools.
EuroLand Editor:
- Entities (3D models).
- Textures.
- Surfaces (materials with different blending modes).
- Maps (composed of portals, triggers and other submaps).
- Animations (bone-based).
- Scripts (mainly used for cutscenes).
- Particle systems.
- In-game fonts.
- Spreadsheets (translations and Excel data).
- Swooshes (speed trails).
Documentation:
- Introduction to EngineX and support materials.
- Sphinx scripting language; used to script map triggers.
- Walkthroughs for the original storyline and removed levels.
Source art assets:
- Every .ELF file used to generate the final game maps and characters.
- Beta versions of the original maps, including unfinished versions of Akaria, Sakkara, Uruk, Heliopolis, Abydos and the Dark Area.
- Never-before-seen characters and storylines that you can edit, improve and export to create your own content.
Those interested can download the modding tools from here. Do note that these tools require the base game Sphinx and the Cursed Mummy on Steam.
Have fun!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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