Capcom has just shared the official PC system requirements for Monster Hunter Wilds. According to the PC specs, PC gamers will either need a high-end CPU or Frame Generation in order to hit 60fps at 1080p/Medium Settings.
Before continuing, I should note that these PC requirements are terrible. I get the idea behind them. However, Capcom should stick to non-DLSS and non-FSR PC requirements. After all, if you recommend Frame Generation for 60fps at 1080p/Medium, you’ll get bashed by a lot of PC players.
Anyway, the minimum PC requirements list an Intel Core i5-10600 or Intel Core i3-12100F or AMD Ryzen 5 3600 with 16GB of RAM and an NVIDIA GeForce GTX 1660 Super or an AMD Radeon RX 5600 XT. With this PC, you’ll be able to play the game with 30fps at 1080p/Lowest Settings with AMD FSR Super Resolution. Yup, these PC specs are with AMD FSR enabled (the internal resolution is 720p).
The game will also require 140GB of free disk space, and Capcom recommends using an SSD. Monster Hunter Wilds will be using the RE Engine. And, as with most of Capcom’s latest PC releases, it will have the Denuvo anti-tamper tech. Oh, and it will also support DirectStorage on PC.
The recommended PC requirements list an Intel Core i5-11600K or Intel Core i5-12400 or AMD Ryzen 5 3600X or AMD Ryzen 5 5500 with 32GB of RAM and an NVIDIA GeForce RTX 2070 Super or NVIDIA GeForce RTX 4060 or AMD Radeon RX 6700XT. With a PC system like that, you’ll be able to play with 60fps at 1080p/Medium Settings with AMD FSR/NVIDIA DLSS Frame Generation.
The good news here is that a high-end CPU will most likely be able to offer 60fps without Frame Generation. As we’ve showcased, our AMD Ryzen 9 7950X3D was able to push over 60fps in Dragon’s Dogma 2. At launch, there were some drops to mid-50s. However, in its latest version, you can enjoy it with 60fps.
So, I don’t get why Capcom released the following PC specs. The team could have easily listed a high-end CPU for 60fps without Frame Generation. And that’s what all devs should be doing. Instead, they decided to use mid-tier CPUs for 1080p/Medium/60fps. It makes no sense. And now, the PC specs will certainly cause controversy.
Before closing, it’s worth noting that Monster Hunter Wilds may run with 60fps only on PC. Similar to Dragon’s Dogma 2, this appears to be a CPU-heavy game. For both PS5 and Xbox Series X, Capcom is targeting two modes. The first is a 30fps mode, whereas the second is an Unlocked Framerate mode. Now as we’ve seen in Dragon’s Dogma 2, PS5 cannot come close to 60fps in the Unlocked Framerate Mode. And, since PS5 Pro will have the same CPU, it won’t be able to bruteforce its way to hit 60fps.
Capcom will release Monster Hunter Wilds on PC on February 28th.
Monster Hunter Wilds PC Requirements
Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows®10 (64-bit Required)
- Processor: Intel® Core™ i5-10600 or Intel® Core™ i3-12100F or AMD Ryzen™ 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1660 Super(VRAM 6GB) or AMD Radeon™ RX 5600 XT(VRAM 6GB)
- DirectX: Version 12
- Network: Broadband Internet connection
- Additional Notes: SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the “Lowest” graphics setting. DirectStorage supported.
Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows®10 (64-bit Required)
- Processor: Intel® Core™ i5-11600K or Intel® Core™ i5-12400 or AMD Ryzen™ 5 3600X or AMD Ryzen™ 5 5500
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® RTX 2070 Super(VRAM 8GB) or NVIDIA® GeForce® RTX 4060(VRAM 8GB) or AMD Radeon™ RX 6700XT(VRAM 12GB)
- DirectX: Version 12
- Network: Broadband Internet connection
- Additional Notes: SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the “Medium” graphics setting. DirectStorage supported.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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