Capcom has announced that the sixth update for its monster hunting game, Monster Hunter World, has been released on the PC, featuring various bug fixes as well as a special collaboration with “The Witcher 3: Wild Hunt”.
In this collaboration, the main protagonist of the Witcher series, Geralt of Rivia, makes an appearance in the New World. A unique quest featuring RPG elements from “The Witcher 3: Wild Hunt” brings a fresh gameplay experience, with newly recorded voiceovers by the original voice actor for Geralt! (English, French, Italian, German, Spanish, Japanese and Monster Hunter Language).
Players will assume the role of Geralt of Rivia and take on a new special assignment. Players will experience a quest containing RPG elements from “The Witcher 3: Wild Hunt,” and solve mysteries as an expert monster slayer for hire. The ending of the quest will depend on your progression through the side objectives and those who complete the special assignment will earn a special item and gesture, a new guild card background, as well as poses and titles.
Furthermore, players can earn materials to craft the “Geralt ?” full armor set and the “Witcher’s Silver Sword” sword and shield In addition, completing special objectives will earn you a critical bounty that, if completed, will allow you to get the materials needed to craft the “Cursed Staff ?” weapon, and the “Nekker ?” full armor set for your Palico when completed.
As always, Steam will download this free update the next time you launch its client, and you can find below its complete changelog.
Monster Hunter World Patch 6 Release Notes
Major New Features:In this collaboration, the main protagonist of the Witcher series, Geralt of Rivia, makes an appearance in the New World! A unique quest featuring RPG elements from “The Witcher 3: Wild Hunt” brings a fresh gameplay experience, with newly recorded voiceovers by the original voice actor for Geralt! (English, French, Italian, German, Spanish, Japanese and Monster Hunter Language)
Leshen, a monster from another world, arrives in the New World!Dwelling deep within the forest, these creatures use their innate magic to control all flora and fauna within their territory.
Special Assignment — Contract: Trouble in the Ancient ForestPlay as Geralt of Rivia and take on a new special assignment! Go on a quest containing RPG elements from “The Witcher 3: Wild Hunt,” and solve mysteries as an expert monster slayer for hire!
The ending of the quest will depend on your progression through the side objectives!
Complete the special assignment to earn a special item and gesture, a new guild card background, as well as poses and titles.
You can also earn materials to craft the “Geralt a” full armor set and the “Witcher’s Silver Sword” sword & shield! Furthermore, completing special objectives will earn you a critical bounty that, if completed, allows you to get the materials needed to craft the “Cursed Staff a” weapon, and the “Nekker a” full armor set for your Palico when completed!
Special assignment “Contract: Trouble in the Ancient Forest” is a single player only quest where you get to play as Geralt of Rivia.Note: This special assignment will always be available.
Event Quest (From May 17) — Contract: Woodland SpiritThe difficulty for this quest is similar to Death March! difficulty in The Witcher 3: Wild Hunt.
Complete the quest to earn materials to craft the “Ciri a” full armor set and the “Zireael” dual blades, as well as earn delivery requests that allow you to get the materials needed for the Geralt Layered Armor and Ciri Layered Armor.
Any bugs related to this quest on other platforms have already been fixed for Steam.Note: This quest is available from Friday, May 17 00:00 to Thursday, May 30 23:59 UTC.
Bug Fixes
Online Play: A bug has been fixed that allowed those playing the Arch-tempered Kulve Taroth siege to receive rewards without breaking its horns, if they were online for over eight hours and playing the siege at the eight-hour mark.
Equipment Sorting: A bug has been fixed that caused the Kulve Taroth appraisal weapons to be sorted in a strange manner when sorting equipment by Weapon Tree. This issue affected the following weapon types: Long Sword, Sword & Shield, Dual Blades, Hammer, Hunting Horn, Lance, Gunlance, Switch Axe, Charge Blade, and Bow.
Quests: A bug has been fixed that would not, under certain circumstances, let players skip the opening cutscene during the Fury of El Dorado quest.
Item Sorting: A bug has been fixed where the position of the item used to command Palicoes would sometimes change after restarting the game from the title menu.
Gastodon: A bug has been fixed where players hiding, whether in the bushes or with the Ghillie Mantle, would be detected if they shot, or shot near, a Gastadon. However, if a player previously discovered by a Gastadon hides again (in a bush or Mantle), and fires at the monster, they will be detected. This is by design.
Display Issue: A bug has been fixed where, in certain resolutions, changing the display mode to Windowed occasionally cause the mouse cursor to appear on screen.
Screen Brightness: A bug has been fixed where adjusting the brightness via the start menu—and then restarting the game without saving—would cause a discrepancy in the brightness values shown in the menu, and the actual current brightness.
Multiplayer: A bug has been fixed in multiplayer where a player could retire from a quest, then rejoin the same quest, and attack a monster without causing it to enter a combat state.
Quests: A bug has been fixed where the 4* quest, One for the History Books, would not show up in Search SOS –> Low Rank if the player hasn’t unlocked the 6* quest A Colossal Task.
Behemoth: A bug has been fixed that, at 90 FPS or higher, prevented the proper visual effect from appearing whenever Behemoth began to cast Charybdis.
Gallery: A bug has been fixed where, at higher frame rates, the screen would turn dark for a long period of time if players prematurely ended a movie they were watching in the Gallery.
Windows 10: A bug has been fixed that could prevent the player’s mouse from operating correctly if it was plugged in after opening Monster Hunter: World.
Mouse Camera Controls: A bug has been fixed where vertical aiming controls for attacks such as the Heavy Bowgun’s cluster bombs and the Bow’s arc shots would behave as Type 1 controls, despite being set to Type 2. Additionally, an issue where aiming control speed would change based on the Mouse Sensitivity Vertical Bias values has also been fixed.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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