Moon Studios has released a new major performance update for the Early Access version of No Rest for the Wicked. As such, the team has also decided to lower the game’s PC system requirements.
Let’s start with the patch. This patch will make the game run much smoother on a wide range of GPUs and CPUs. Now, when you’re moving around in the game, especially in busy places, it won’t slow down as much as it did. Also, the game is quicker at loading things in the game, so you won’t see those annoying stutters. Plus, it adds preloading for frequently used objects to further reduce performance drops during gameplay.
The patch also introduces additional timeslicing systems for streaming performance improvements. Furthermore, it fixes various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations. But wait, there is more. The update optimizes micro physics objects across the entire game, as well as pre-placed and dynamic enemy ragdolls and a vast amount of meshes and textures.
So, according to the updated PC specs, PC gamers will now need an Intel Core i5 8400 or an AMD Ryzen 5 2600 with 16GB of RAM and an NVIDIA GeForce GTX 970 or an AMD Radeon RX Vega 56. With these PC specs, you’ll be able to run the game at 1080p/30fps on Performance Mode.
For gaming at 1080p/60fps on Quality Mode, you’ll need an Intel Core i7 11700K or an AMD Ryzen 7 5800X with 16GB of RAM and an NVIDIA GeForce RTX 2060 or an AMD Radeon RX 5600XT.
As I’ve already said, we won’t be benchmarking the game’s Early Access build. Once it leaves its EA phase, we’ll be sure to test it.
Finally, you can find below the complete changelog of this first major update for No Rest for the Wicked.
Stay tuned for more!
No Rest for the Wicked Updated Early Access PC Requirements
No Rest for the Wicked Early Access Patch 1 Release Notes
Performance:
- Optimized Prologue Outro, Ship Attack, Phalen Armada, and Sacrament Intro Cinematics
- Mountain Pass Gate area optimizations
- Significant optimizations to content loading and unloading in order to reduce dropped frames and improve baseline performance while traversing through environments
- Improved performance for Ice and Frost enchantment and combat effects
- Optimized enemies making them faster to instantiate across the board
- Improved GPU visibility culling and general handling of off-screen content
- Optimized micro physics objects across the entire game
- Various cumulative improvements to baseline CPU performance
- Fixed various cases where internal errors were firing rapidly and constantly, leading to potential performance degradations
- Added preloading for frequently used objects to further reduce performance drops during gameplay
- Additional timeslicing systems for streaming performance improvements
- Optimization of the Pooling System to further reduce performance spikes
- Optimized vast amount of meshes and textures
- Optimized numerous Visual Effects
- Optimized pre-placed and dynamic enemy ragdolls
- Optimized Character Rendering across the board
- Rendering performance optimizations for better GPU performance across the board
- Cleaned up and archived duplicated content for decreased memory usage
- Cleaned up legacy content in all areas across the game to reduce memory usage
Quality of Life:
- Vendors and Crafting Tables/Refineries can now access resources directly from storage
- Housing is now available sooner right after completing the “Sacrament” quest instead of after completing the “Of Rats and Raiders” quest
- Updated sorting for inventory to these categories:
- Gear – weapons, armor, rings, offhands, tools, runes, housing items and item blueprints
- Food – ingredients, food, and recipes
- Combat Consumables – Bombs, Vials, Oils, and Embers
- Resources – Resources, Gems, Components
- Realm – Realm and Key items
- Last equipped food/quick item will be saved when leaving and rejoining realm
- Deprioritized ingredients being the next auto selected food when the last currently selected food is eaten.
- Cinematic Skip prompt will appear upon pressing the button instead of holding it
- Improved legibility of some controller icons on the Steam Deck
Settings:
- Added custom key rebinding options for Keyboard (controller rebinding coming soon!)
- Menu key rebinding currently not available
- Localization in progress
- Added an additional Mouse and WASD Keyboard control layout (on by default)
Content Additions:
- New house “The Knot” for purchase near Sacrament Cemetery for 8 silver
- Tier 3 Armor Sets: “False Ones”
- False Guardian
- False Harbinger
- False Oathkeeper
- False Remnant
- New Character animations to Main Menu and Customization Screens
Loot:
- Increased number of slots of all chests and cupboards
- Engraved Hearthside Chest raised from 35 to 40
- Medium Chest raised from 20 to 30
- Small Chest raised from 10 to 20
- Large (and Large Noble) Cupboard raised from 30 to 40
- Medium (and Medium Noble) raised Cupboard from 20 to 30
- Small (and Small Noble) raised Cupboard from 10 to 20
- Nerfed Focus grant on all Focus Vials
- Large Focus Vial decreased from 300 to 150
- Medium Focus Vials decreased from 200 to 100
- Small Focus Vial decreased from 100 to 50
- Cupboards can now also store ingredients
- Increased Armor and Weapon Shard stack size to 25
- Increased buy/sell value of all Tools and Rings at Vendors
- Removed Refined Resources from Vendors
- All Weapon Oil Recipes are now Tier 1
- Dracaena Dumpling now requires 2 Potatoes and 1 Dracaena Herb instead of 1 Potato and 2 Dracaena Herbs
- Improved shinies visual effects
Balance:
- Attacking with Bows now costs Stamina instead of Focus
- Rebalanced enemy levels in Nameless Pass
- If neither “Of Rats and Raiders” or “Servant of God” quests were completed, entry of Nameless Pass is Level 8 and the rest of Nameless Pass is Level 15
- If only “Of Rats and Raiders” quest was completed, all of Nameless Pass is Level 15
- If both “Of Rats and Raiders” and “Servant of God” quests were completed, entry of Nameless Pass is Level 15 and the rest of Nameless Pass is Level 20
- Nerfed attribute scaling on all Staves
- Nerfed Focus Gain for Focus On Damage Dealt enchantment
- Nerfed Health Gain for Health On Damage Dealt enchantment
- Increased Focus cost on Elemental Throw runes to 75
Enemies and Bosses:
- Nerfed damage for Grab attack on Riven Twins and Nith Brute
- Updated timings for Breaker archetype and slightly changed behavior so now after some of attacks they will try to land additional attack
- Updated Risen Armored Great Axe patrol animation
- Polished backstab animation on Nith Screamers and Shackled Brutes
- Polished jump attack animation for Plague Boomer
- Polished heavy combo attack on Risen Axe Bruiser
NPCs:
- Polished multiple NPC portraits
Housing:
- “The Roost” house price reduced from 20 silver to 14 silver
Areas:
- Improved collision, faders and set dressing in Mariner’s Keep, Orban Glades, Black Trench Nameless Pass, Sacrament, Cerim Crucible and Potion Seller Cave
- Improved lighting and volumetrics for the ship in Prologue
- Improved lighting in the interior of Whittacker’s building
- Updated models and textures for pipes in the Black Trench
- Removed sidle from multiple locations where it was not needed
Audio:
- Updated ambience at Cerim Gate
- Updated audio for Sacrament Cemetery
- Updated audio zone for Sacrament Slums to include the river
- Improved audio for lanterns in Sacrament
- Improved female bandit voices
- Polished Nameless Pass Prisoner audio
Bounties and Challenges:
- Plague ichor for Duo Bruiser Bounty now drops when the second Bruiser is killed instead of given for the Bounty reward
Tutorialization:
- Large sidebar tutorial screen increased in size, now adjusts width based on content with added scrollbar
Localization:
- Added and updated localized text in many places across multiple languages
- Added support for multiple missing localized elements
- Fixed text overlapping for tutorials in multiple languages
- Fixed Russian font sizing
Bug Fixes:
- Fixed exploit where after removing a furnace/tanning rack, all resources used to refine are returned
- Fixed enemies t-posing when leaving camera view and coming back
- Fixed Danos stealing resources and putting them towards other upgrades
- Fixed being unable to activate a new bounty while there is an existing completed unclaimed bounty
- Fixed wrong prompts used for abandoning and replacing bounties and challenges
- Fixed attribute requirements on Ripper, Tongue Splitter, Coral Piercer, Falstead’s Fury and Brutish Cudgel weapons
- Fixed hitbox on Plagued Boomer’s worm lunge attack being too big
- Fixed players not getting a Rested bonus when sleeping in beds (literally No Rest for the Wicked)
- Fixed Old Leather Tome quest item failing to be added to inventory if Misc section is full. Item is now a realm key item.
- Fixed Character Avatar still showing the last worn helmet
- Fixed spots inside the ship in Prologue where you can dodge through collision and get stuck
- Fixed broken ladders in Orban Glades
- Fixed Focus Regeneration enchantment to regen correctly
- Fixed Plagued Boomer hitboxes
- Fixed Plagued Rat’s ability to see and react to the player
- Fixed Huntsman falling when using roll back
- Fixed Caged Exile being unable to path toward player correctly
- Fixed Health on Damage Dealt enchant on Wind of Death Katana
- Fixed arrows visually hitting player despite successfully dodging them
- Fixed Fire Bomb explosion radius not matching visual effects
- Fixed Kill Challenges that require a specific weapon type counting non-weapon kills (such as explosions, falls, parries, blocks, etc)
- Fixed Character Rim Light using incorrect color and intensity indoors
- Fixed dropped items bag black artifacts
- Fixed Rattigan appearing in Nameless Pass when he shouldn’t
- Fixed Finley getting targeted by enemies
- Fixed part of Heavy Bruiser Bandit armor set pants being invisible
- Fixed chest trying to hide in the ground in Nameless Pass
- Fixed chest trying to hide in another chest in Orban Glades
- Fixed marker sub labels on the map showing on markers that don’t have a sub label
- Fixed being able to see out of world at Filmore’s Level 3 area
- Fixed missing character lighting in Gordon interior
- Fixed interior candles not applying light
- Fixed burning sails clipping in Risen Attack cinematic in the Prologue
- Fixed sky cutting out in Ship Crash cinematic in Prologue
- Fixed Fallen Ones overlapping their own VO
- Fixed Return rune audio loop not ending
- Fixed dancing flowers outside Caroline’s Inn
- Fixed rain audio appearing in Cerim Crucible and War Room
- Fixed Wretched and Crestfallen Archer Tunic clipping into character
- Fixed broken rigging on Noble Leather Cloak
- Fixed Riven Twins intro cinematic using cut-to-black instead of fading
- Fixed Rusty Skewer Straight Sword using the Blood Rusted Straight Sword icon
- Fixed missing icon for Collect Mushroom Soup challenge
- Fixed typo in “equippable” for Inventory tutorial
- Reduced locations where Caroline spawns to just one for before Inquisition Arrival and one for after
- Removed duplicate lantern and torch in Sacrament
- Fixed small texture artifact on cloth in the Phalen Church cinematic
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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