QLOC has released a brand new update for the PC version of Mortal Kombat 11. According to the release notes, the May 9th patch for Mortal Kombat 11 adds additional Shadow optimizations which help improve overall performance and features various minor Mouse and Keyboard fixes.
Furthermore, this patch fixes numerous issues and bugs such as an issue that caused the audio to go out of sync with the Story mode cutscenes, a crash that occurred when obtaining Kenshi’s Blindfold in the Krypt, a rare case where the game would not launch because of an assertion error and an issue where the GPU Autodetection could cause the title to go unresponsive when booting up the title for the first time.
Last but not least, QLOC stated that it plans to roll out the updated towers to PC next week
As always, Steam will download this update the next time you launch its client, and you can find its complete changelog below.
Mortal Kombat 11 May 9 Update Release Notes
- Temporarily disabled the RGB Lighting feature from online matches to prevent desyncs from occurring at the “FINISH HIM” screen
- Fixed an issue that caused the audio to go out of sync with the Story mode cutscenes
- Fixed a crash that occurred when obtaining Kenshi’s Blindfold in the Krypt
- Fixed an issue where the GPU Autodetection could cause the title to go unresponsive when booting up the title for the first time
- Fixed a crash that could occur when disconnecting a controller in a local multiplayer fight when using at least one DualShock4 controller
- Fixed an issue where disconnecting a controller after a local two player fight would make the title unresponsive
- Fixed an issue where the title would not launch properly if the Steam folder path contained diacritic marks
- Fixed a rare case where the game would not launch because of an assertion error
- Added additional Shadow optimizations which help improve overall performance
- Various minor Mouse and Keyboard fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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