The team behind Multi Theft Auto has released a new version for this amazing mod for GTA: San Andreas. In case you were unaware of, Multi Theft Auto is an open-source software project that adds full on-line gaming support to Rockstar North’s Grand Theft Auto: San Andreas PC game, in which this functionality is not originally found. In other words, it is the first open-source modification that adds a highly customizable network play element to a commercial closed-source single-player PC game, which sounds… intriguing.
The 1.3 version of Multi Theft Auto: San Andreas has been in the RC stage for over two weeks, and the team rolled out yesterday its stable release.
The highlights of Multi Theft Auto: San Andreas 1.3 are the following ones:
-
fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for “Map download breaking often on large transfers” issue)
-
added new scripting functions for removal of default GTASA map objects (including breakable ones)
-
introduced a new scripting event – onClientVehicleCollision
-
implemented a new scripting function – takePlayerScreenShot
-
fixes for various crashes and issues (including “warp glitch”, inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, “white models” when using custom models and more)
-
added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource’s meta.xml.
-
added pixel manipulation functionality
-
introduced new client-side scripting functions – setBirdsEnabled and getBirdsEnabled
-
included a new gui skin – Lighter black – contributed by Aibo
Those interested can download it from here.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email