2K Games has released the fourth patch for NBA 2K15 on all current-gen platforms. This patch features a number of improvements to the player progression/regression systems that drive player ratings in MyGM/MyLEAGUE/MyCAREER, and tunes shot percentages for a more obvious distinction between open and covered shots. This patch will be auto-downloaded from Steam, and you can view its complete changelog below.
NBA 2K15 Patch 4 Changelog:
- (XB1) Online games will no longer disconnect during gameplay when one or more users had minimized the title and returned while sitting on the Team Select screen prior to playing.
- Made a number of improvements to the player progression/regression systems that drive player ratings in MyGM/MyLEAGUE/MyCAREER.
- Fixed a rare case where the user team would trade for the upcoming pick mid-draft (MyGM/MyLEAGUE), but the team that traded away the pick would retain the rights to the player.
- Fixed an issue where some users were unable to access specific Online Leagues.
- Removed “auto-hesitation” dribble animations that played when driving near defenders. Smoothed out the sprint to jog transition in the back court.
- Tuned shot percentages for a more obvious distinction between open and covered shots. Slight increase to contact dunk frequency for high level dunkers.
- Corrected an issue in MyTEAM where improved player badges were not appearing in the correct color when viewing a head-to-head game. The correct badge level with appropriate gameplay adjustments are now being made.
- The ‘Bruiser’ and ‘Hardened’ badges will now unlock properly in MyCAREER when the appropriate conditions are met.
- Fixed a rare case where some users would occasionally see the title hang during the series of legal screens at the start of the game.
- (XB1) Corrected an issue where Park Chat through the My NBA 2K15 app would not work for some users.
- (XB1) Fixed an issue where a user’s gamertag would not update in the Roster Creator interface when the gamertag was changed outside of the title.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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