Wired Productions and KeokeN Interactive have announced the incoming launch of real-time ray tracing support for Deliver Us The Moon. Wired Productions has also shared a new trailer, showcasing some of the new RTX effects.
Deliver Us The Moon utilises the full potential of the latest version of the Unreal Engine 4. Moreover, it uses Microsoft DirectX Raytracing and NVIDIA DLSS technology, to deliver stunning real-time ray tracing and global illumination and one of the most graphically immersive worlds ever seen from an independent studio.
Koen Deetman, Co-Founder and CEO at KeokeN Interactive, said:
“We’re incredibly excited to finally bring GeForce RTX to Deliver Us The Moon today. This incredible technology truly allows us to launch the game to new heights of visual fidelity. We’d like to thank our amazing community for their patience and hope they like what they see.”
Matt Wuebbling, vice president of global GeForce marketing at NVIDIA, added:
“GeForce RTX is helping to bring a new level of immersion to Deliver Us The Moon. KeokeN has taken a giant leap to enhance the lighting in Deliver Us The Moon – and laid down a marker for how independent studios can use GeForce RTX and real-time ray tracing to bring their cinematic visions to life.”
We’ll be sure to benchmark this ray traced version of Deliver Us The Moon, so stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email