Sledgehammer has released a brand new update for Call of Duty: WWII. According to the release notes, this new patch adds new Resistance Weapons and Uniforms, adds Logitech LED keyboard functionality, and makes 9MM SAP available to equip in Zombies loadouts.
In addition, this patch brings numerous multiplayer fixes, various UI fixes and improvements, fixes various SFX issues, adjusts Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training, and adds a number of fixes for the Zombie mode.
This update will be auto-downloaded from Steam, and you can find its complete changelog below.
Call of Duty WWII February 13th Patch Release Notes
FEATURE UPDATES
- New Resistance Weapons and Uniforms
- 9MM SAP is now available to equip in Zombies loadouts
- HQ tab in MP menus
- Logitech LED keyboard functionality
MULTIPLAYER
Connectivity/Spawns/Performance/Split Screen/Mechanics
- Fixed issues with Hold Crouch in tight spaces
- Fixed issues with calling in scorestreaks
- Fixed split screen issue with players in parties trying to leave a party
- Fixed spawning issue causing enemy and friendly tags not showing properly
- Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match
- Fixed issue where users were unable to pause the game in Local MP match
- Fixed issue where players were receiving error message “Lost connection to host/server. Connection timed out.” when loading in HQ
Modes
- Fixed issues with Prop Hunt crashing
- Fixed issues with Flash Grenade in Prop Hunt
- Fixed issue in Demolition where there were no timers between round transitions Party System/HQ
- Fixed issue with Mail where items were shown as placeholders
- Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater
- Improved functionality of the Emblem Gallery
- Fixed issues with party invites and loss of functionality
UI
- Fixed issues with Division UI on Ultrawide monitors
- Fixed issue with custom keybindings not updating Firing Range UI
- Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc)
- Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %
- Fixed issue where expiration time was not showing up for Resistance Bribe Contract
- Fixed issue where some items were showing incorrect image on supply drop cards
Progression/Divisions
- Added Scrambler and Indicator toggle for Resistance Division
- Fixed issue where players were unable to open supply drop menu after Prestiging
Audio
- Fixed various SFX issues
Supply Drops
- Fixed issue where Polish Underground II Uniform was appearing in supply drops
WEAPONS/SCORESTREAKS
- Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training
- Fixed interactions between all fire weaponry and water (Anthropoid)
- Fixed issue where sometimes view through the scope during ADS is blacked out
- Fixed various weapon art issues
- Fixed various display issues with the 9MM SAP
RANKED PLAY
- Fixed issue where players kills and deaths were not properly tracking
- Fixed various UI issues with winners’ circle, AAR, and blank AAR Stats tab
GAMEBATTLES
- Fixed issue where players were not able to connect to each other to start match
ZOMBIES
- Fixed issue where players did not get melee weapon back after losing Wonder Weapon, resulting in ability to melee with standard issue guns
- Fixed various map exploits
- Fixed issue where 2XP icons were not showing up in all intended locations
- Fixed issue where some weapons were missing animated camos
- Fixed animation issues with various Zombies
- Various UI fixes and improvements
- Fixed issue in TDS where players were unable to leave Pommel Room after obtaining the Pommel
- Fixed issue where players were not awarded the correct amount of supply crates
- Fixed weapon inconsistencies that occur when players bleed out with only the Ripsaw in their possession
- Fixed an issue where zombies affected by shellshock were unstunning
- Fixed various weapon exploits
- Fixed issue where users were unable to pause the game in Local Zombies match
- Fixed issues various progression issues with Zombies
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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