Larian Studios has released a brand new patch for Divinity: Original Sin 2. According to the release notes, this patch adds and improves numerous gameplay features. Moreover, it comes with a number of bug fixes, GUI improvements, and modding enhancements.
Do note that the release notes feature some spoilers. As such, we strongly suggest avoiding them if you have not finished it yet. All you have to know is that Steam will auto-download this patch the next time you launch its client.
Going into slightly more details, this patch improves subtitles for several endgame scenes, adds extra dialog animations to Trolls and adds player feedback when an enemy is immune to a certain type of attack. Moreover, it updates save/load interface when using a controller and updates several visual effects and sound effects to certain regions, story moments and skills.
Below you can find the full release notes for Divinity: Original Sin 2’s latest update.
Divinity: Original Sin 2 Patch 3.0.158.595 Release Notes (Contains Spoilers)
Changes and improvements
- Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
- Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
- Added exact armor values to controller mode UI when hovering over enemies
- Arena lobby settings are now saved while in the same play session
- Fixed issues with reassigning middle mouse button and right mouse button
- Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
- Improved selecting doors when using a controller
- Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
- Added friendly fire damage from traps to combat log
- Added Summoning information from NPCs to combat log
- Updated save/load interface when using a controller
- Added extra dialog animations to Trolls
- Revealed items are now highlighted when pressing ALT, after the player has revealed them
- Improved the flow of the companion dialog between Sebille and Stingtail
- Changing equipment or using items now breaks “Play Dead” status
- Updated several visual effects and sound effects to certain regions, story moments and skills
- Added player feedback when an enemy is immune to a certain type of attack
- Improved the journal update when picking up a purging wand in Braccus’ vault
- Improved the timing of certain quest rewards during dialog
- Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
- Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
- You can now create Armour of the Eternals with both types of Eternal artefact
- The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
- Improved the behavior of Hannag during combat
- Updated subtitles for several endgame scenes
- SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
- SPOILER: Delorus can no longer be resurrected if he dies while following the party
Bug Fixes
- Fixed pillars for the Lunar Puzzle on the Nameless Isle
- Fixed crash in multiplayer lobby when host changes number of free slots
- Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
- Fixed issue with characters being reassigned when they are in the magic mirror
- Fixed several incorrect character portraits
- Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
- Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
- Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
- Fixed visual issue with long cloaks
- Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed – Increase Loot Variety” mod)
- Fixed issue where certain dialogs continued incorrectly upon entering combat
- Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
- Fixed electrified blood blocking some AoE skills, like Encourage
- Fixed Fear status animation being stuck, even when the status had faded
- Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
- Fixed Dazing Bolt – now hits click position instead of nearest target
- Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
- Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
- Fixed Andras’ behavior when attacked outside of combat
- Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
- Fixed crafting progress bar sometimes getting stuck
- Fixed permanent burning status from equipping Tyrant set
- Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
- Fixed certain effects not playing when the caster is not on the screen
- Fixed decal effects not rendering on animated objects like drawbridges
- Fixed item statuses ticking in real time in arena mode
- Fixed several dialogs that did not recognize Fane when shapeshifted
- Fixed an issue where two different parties would both get a quest update
- Fixed several locations that had “can’t reach” issues when trying to pick up items
- Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
- Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
- Fixed an issue where music would not restart after saving and loading in specific locations
- Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
- Fixed “Set Action” context menu when using it on the skill bar of a summon
- Fixed Undead players getting Bleeding status in certain cases after saving and loading
- Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
- Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
- Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
- Fixed an issue with Resist Death status after loading a savegame
- Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
- Fixed being permanently shapeshifted when equipping an item that silences you
- Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
- Fixed conflicting status info when standing in a fire cloud above water
- Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
- Fixed barter prices for containers that contain gold to include the full value of contents.
- Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
- Fixed inconsistencies between status tooltip damage and combat log damage
- Fixed performance issue in the third phase of the Arena of the One combat
- Fixed being able to Play Dead while in the magic mirror
- Fixed incorrect companion journal logs after the final combat
- Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
- Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
- Fixed several issues with attacking Barin directly during the Heroic Rescue quest
- Fixed Five-Star Diner talent to correctly double the effects of potions
- Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
- Fixed Dallis scene not triggering correctly during the Arena of the One combat
- Fixed inconsistencies in Fane’s end scene
- Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
- Fixed a rare crash related to quickloading
- Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
- Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
- SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
- SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
- SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
- SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
- Fixed issue with Armor levels not being correct after loading on the client player(s)
- Fixed not being able to raise the attitude of traders under certain conditions
- Fixed a crash related to using Blood Sucker while still performing a basic attack
- SPOILER: Fixed a progression issue with Malady’s Nameless Isle location reveal
- SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
- SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
- SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
- SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
- SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
- SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
- SPOILER: Fixed not being able to talk to Alexandar’s ghost
- SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
- SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
- SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
- SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
- SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
- SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
- SPOILER: Fixed not being able to re-enter Kemm’s vault
- SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
- SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest
UI Fixes
- Added an indication that players are ready when picking characters in Arena mode
- Added more player feedback when failing a persuasion
- Fixed incorrect scrolling position of journal
- Fixed overlapping text in journal
- Fixed several overlap issues when using splitscreen
- Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
- Fixed several issues with cut-off text in French, German and Russian
- Fixed negative movement modifiers from armor or shields showing as positive
- Fixed being able to toggle the map legend when using a controller
- Fixed not being able to send stacks of items to the Lady Vengeance via context menu
- Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
- Fixed not being able to dismiss the Red Prince as companion while in Arx
- Fixed Rune screen not updating correctly when switching characters in controller mode
GM Mode
- Added an option via the in-game menu to re-roll the party while already in a campaign
- Players can now join the session during party re-roll
- Added a Reputation Management screen to set NPC attitudes towards the players
- Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
- Added a warning message when disabling mods during a GM session
- Fixed Magical Armor and Physical armor values after possessing a creature
- Fixed Make War option not working in GM mode
- Fixed a crash related to the GM character not being assigned to a player
- Fixed GM being able to load a level when players have not finished preparing their characters
- Fixed players being blocked on the Character Creation screen when reconnecting
- Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
- Fixed Context menu when right-clicking on stickies in the Vignette window
- Fixed visual of characters being dragged by the GM
- Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
- Fixed an interface issue if a character has no memorized skills
- Fixed white icons in the Encounter panel
- Fixed not being able to select items from the Encounter panel under certain conditions
- Fixed skill cooldowns during pause
- Fixed a crash related to selecting an origin character with certain mods activated
- Fixed a crash when holding right-shift and dragging a character
- Fixed clients not being able to download images larger than 1Mb
- Disabled Trade Context menu for dead NPCs
- Disabled NPCs incorrectly receiving XP when a GM possesses them
Modding Larian Forum Thread[larian.com]
- Fixed Windows 10 Creator’s Update middle mouse camera rotation stuttering
- Items/characters/triggers in an updated add-on now get loaded into an existing savegame without having to unload/load the add-on
- Game Master Mode now always loads Game Master story. Enabling add-ons with custom story to GM no longer wrongly loads any story of those add-ons
- Fixed crash on checkout of Origin level terrains
- Terrains can no longer be converted to prefab root templates
- Fixed possible “Could not open meta.lsb” error on loading Origin levels
- Fixed crash on material generation (when path names contained spaces)
- Material Editor no longer crashes when saving files outside of the current project’s Editor folder
- Fixed error where the ‘New Script’ dialog returned a path to the wrong mod
- Memory leak fix in the World Outliner causing freezes on initial object selection
- Fixed crash when dragging equipment in Game Mode from Equipment Panel to the world
- AI metadata now loads for inherited levels. This includes painted cells. Mods should no longer break the AI by regenerating the AI grid (as evidenced by previous issues in Fort Joy)
- Instance Painter in inherited levels now lists the instances in that level
- Script Editor now shows inherited files
- Translated String Key Editor can now open files from Larian mods
- Terrain Slope Interaction Mode no longer resets itself
- Fixed crash when levels contained invalid layers
- Property descriptions now correctly reference the “Resource Manager” instead of the “Content Browser”
- Terrain interaction mode: brush updates every tick instead of on mouse move
- Terrain interaction mode: added an option to disable terrain shape toggle hotkeys (shift, ctrl, enter)
- Terrain interaction mode: fixed max brush radius for shaping tools
- Fixed a crash that occurred when using “Pick thumbnail” and selecting the current level thumbnail
- Story Editor now checks out file on symbol keys (-?/\,. etc) and on ctrl+c, ctrl+v
- Fixed a crash in the Translated String Key Editor when adding empty rows with the row edit button
- More long path support
- Sidebar propertygrid now refreshes when a property is changed outside the property grid (including transform properties)
- Fixed crash on switching projects while the Stats Editor cell still has unsaved content
- Level Browser: ‘Create’ button is no longer available in the pop-up level browser for selecting a level from which to copy
- Dialog Editor: Fixed crash on double-clicking on a node’s header while in Play Dialog mode
- Stats Editor: Delete button now deletes a cell’s value instead of the entire row
- Fixed crash on assigning or reassigning “Source file” for multiple AnimationResource components
- Stats Editor: Fixed error where “Set custom color” for column stopped working after the first use
- Removed Transform Properties from Resources
- Fixed crash on wall construction deletion
- Switching between wireframe and default view mode in the preview panel no longer affects the main render window and vice versa
- Fixed a crash that would occur when the Open Material dialog closes
Modding – Scripting (compatibility issues)
- Game modes (Story/GM/Arena) are now compatible. Mods can safely load both GM and Story data without causing issues such as disabled characters in a new Story game. All story goals are now parented under a respective Story/GM/Arena goal (DOS2ModWrapper/GMModWrapper/ArenaModWrapper). Existing mods will still work, but to make your mod compatible between game modes, make sure to parent any modded goals under the newly added root goals (DOS2ModWrapper/GMModWrapper/ArenaModWrapper).
- Added new GetStatusTurns query to story and script: returns the lifetime in turns of a given status on an object.
- Added new GetSurfaceSize query to story and script: returns the surface size in tiles of a surface at a given position.
- Added new ItemGetTeleportTarget query in script: returns the teleport target of the teleport action of an item (if it has one).
- Added new GlobalShareFlag call in story: allows you to share an individual flag (sets a global flag without throwing the GlobalEventSet event)
- Added new FadeOutBlack call in story: allows you to start a black fade-out
- Added new FadeOutWhite call in story: allows you to start a white fade-out
- Added new FadeIn call in story: allows you to start a fade-in
- Changed ApplyDamage call in story: new ‘source’ parameter
- Changed ApplyStatus call in story and CharacterApplyStatus in script: new ‘source’ parameter
- Changed CharacterDie(Immediate) call in story and script: new ‘source’ parameter
- Changed ReceivedDamage event in story: new ‘source’ and ‘damage’ parameters (not compatible with previous version)
- Changed CharacterUseSkill call in story: new ‘ignoreChecks’ parameter which allows you to ignore muted and disarmed checks
- Changed ItemToInventory call in story: new ‘ClearOriginalOwner’ parameter which allows you to skip clearing the original owner
- Changed CharacterDestroyedItem event in story: parameter ‘ItemTemplate’ format changed from ‘<templateName>’ to ‘<templateName>_<GUID>’
- Renamed FadeDone event in story to FadeOutDone (old event is now legacy, but will still work)
- Renamed ClearFadeDone event in story to FadeInDone (old event is now legacy, but will still work)
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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