Mojang and NVIDIA have released a new beta version of Minecraft RTX. According to the release notes, version 1.16.20.52 introduces DXR 1.1, updates the DLSS upscaling, and improves End Dimension in ray tracing.
Furthermore, this new beta update resolves many map rendering issues. It also fixes a bug that could cause the player’s hand to clip through blocks when Ray Tracing was enabled.
Not only that, but this patch improves dark noise at edges of view when turning the camera, as well as ‘ghosting’ when removing lights, more responsive shadows. Additionally, it packs disocclusion improvements in dark areas. It also improves specular reflections of metals, cloud appearance, and the intensity of sun and moon.
Below you can find the complete changelog for this latest beta update for Minecraft RTX.
Minecraft RTX Beta Patch V1.16.20.52 Release Notes
General
- Added additional free worlds in Marketplace
- Updated to Nether Update
- Improved End Dimension in ray tracing
- Updated to DXR v1.1
- Various performance and stability fixes
Graphical and rendering
- Player’s Hand no longer clips through blocks with Raytracing enabled
- Many map rendering issues resolved
- Updated DLSS upscaling
- Improved dark noise at edges of view when turning the camera
- Improved ‘ghosting’ when removing lights, more responsive shadows
- Disocclusion improvements in dark areas
- Improvement to how glass looks when you see it in reflections
- Fix for missing detail in per-pixel emissives with low res textures
- Improved specular reflections of metals
- Improvements to night vision
Sky and brightness improvements
- Improved cloud appearance
- Improved sky appearance at different times of day
- Sky lighting matches weather during rain and thunder
- Improved brightness and volumetrics when teleporting or changing time of day
- General brightness improvements
- Improved sun and moon intensity
- Improvements to the End sky
- Sunlight no longer visible when some chunks are not rendered in Nether
Texture creation
- Flipbook textures are now supported with physically based materials
- Grassy dirt blocks support PBR
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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