YouTube’s member ‘Antishnaps’ has shared a video interview with developers of S.T.A.L.K.E.R. 2. During this interview, GSC GameWorld has revealed some new information about this game that a lot of PC gamers are looking forward to, even though there is no ETA as of yet (well, despite a vague 2021 target release window).
As GSC GameWorld confirmed, STALKER 2 will not feature any Battle Royale mode. While a lot of developers have implemented this type of multiplayer mode in their games, GSC GameWorld is not interested in it.
The main inspiration for S.T.A.L.K.E.R. 2 is the original trilogy (Shadow of Chernobyl, Clear Sky and Call of Pripyat) and its main feature will be its unique atmosphere. The developers aim to make a really atmospheric game, similar to what the original STALKER was when it came out.
Furthermore, the team targets the newest and the best technology available that will make the game look “really modern.” Unfortunately, GSC GameWorld has not revealed whether it will support Photogrammetry or Ray Tracing, however – and since the game is not coming out anytime soon – we can assume that both of them will be used.
GSC GameWorld is also working on making modding tools so that modders can start creating new content when the game comes out. As always, these tools may get delayed due to development pressure, however we can safely say that S.T.A.L.K.E.R. 2 will be officially supporting mods.
Last but not least, GSC GameWorld has no plans for adding VR support in STALKER 2.
You can find the full video interview below (do note that it’s in Russian though thankfully it has subtitles).
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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