KOEI Tecmo today revealed new combat mechanics and exploration features slated to debut with the upcoming installment in developer Omega Force’s long-running action franchise, DYNASTY WARRIORS 9. Some new screenshots and a trailer were also released today, providing a closer look at the beautifully rendered environments and dynamic combat systems that players can look forward to.
As the press release reads, DYNASTY WARRIORS 9 introduces exhilarating new combat mechanics to the series’ signature “one versus thousands” style gameplay with the State Combo System. This new system allows players to perform 3 different attack styles – Trigger Attacks, Flow Attacks and Finish Attacks – each dealing progressively more damage. Trigger Attacks allow players to create the start of an explosive combo, leading to Flow Attacks, which adapt to the enemy’s current state. Successful combos allow for a Finish Attack to be performed, delivering a final blow that eradicates any foes caught in its path. These new enhancements aim to create a thrilling and fluid experience unlike any previous entry in the franchise.
Augmenting the series’ first true open world is another immersive innovation introduced in DYNASTY WARRIORS 9: the Interactive Action system. Players will be able to fully utilize their surroundings for the first time in the Warriors franchise with the ability to climb buildings and mountains, wield grappling hooks to traverse walls, and make use of objects like oil barrels in battle. These new actions offer a breadth of new possibilities for players to take advantage of while travelling around third-century China, or when caught in the heat of battle!
Unifying the classic, time-tested action iconic to the Warriors series with a variety of new features, characters and content in an expansive open world environment, DYNASTY WARRIORS 9 aims to deliver the most immersive and ambitious DYNASTY WARRIORS experience to date.
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John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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