Valvetime has revealed some pretty interesting new information, suggesting that Valve is currently developing the next-generation version of their versatile game engine, the Source Engine. Valvetime states that a member from Facepunch, GameDev, has pointed out that there are some new “Source 2 tools” icons stashed away in the Source Filmmaker files.
Not only that, but Valvetime investigated a little bit and found some interesting lines of code in Source Filmmaker’s file, vproj.py. One of those lines is the following:
”’Return an str with the current engine version.
If key doesn’t doesn’t exist, assume ‘Source’, otherwise invalid — assume next-gen ‘Source 2′.”’
This line of code clearly reveals Valvetime’s assumptions. In addition, there are references to Source, Hybrid, and Source 2 in this file. Valvetime speculates that Hybrid is the base for which Source 2 is sitting on.
There is also a code comment about Half-Life 2: Episode 3 and Alyx:
“‘_CONTENT = None
def content():
”’
returns a Path instance representing the %VCONTENT% path – path construction this way is super easy:
somePropPath = content() / ‘ep3/models/characters/alyx/maya/alyx_model.ma’
”’
Unfortunately, this doesn’t prove anything for the time being, other than Valve is working on Episode 3 (or was working when they wrote those lines of code in Filmmaker). Naturally, don’t get excited for this third, rumored episode of Half Life 2 just yet.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email