During this year’s GTC2013, Nvidia showcased some truly amazing features that might be coming to the next-generation titles. Among to those features were some stunning ocean simulation physics and FaceWorks, a technique that has been used to render and animate a human head with incredible image fidelity. According to Nvidia, the data from Debevec’s team exceeded 32 gigabytes for a few expressions of Ira (the man who was rendered) and as a result of that, even the most advanced GPUs will choke on the immensity of that. FaceWorks reduced this to a very manageable 300 megabytes. Debevec’s tech demo was running in real-time on a single Nvidia Titan card. You can view a video from that demonstration below, courtesy of YouTube’s ‘Ubergizmo’. Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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