As promised, Square Enix has just released the first patch for the PC version of NieR Automata. And, alongside all the changes, improvements and tweaks, this patch also removes the Denuvo anti-tamper tech.
NieR Automata’s Steam Patch is 14.3GB in size and is currently available for download.
Square Enix has stated that it has implemented various stability fixes. Now I don’t really know if the removal of Denuvo is part of these “stability tweaks“.
So there you have it everyone. After four years, Square Enix has fixed NieR Automata on PC. Below you can also find the changelog for this patch.
NieR Automata July 15th Update Release Notes
Changes made
- Borderless Video Settings
Added Borderless video settings. - Fidelity FX
Added a Fidelity FX CAS feature. - • HDR
The system will now detect whether HDR has been activated in the Windows display settings, and automatically boot the game in HDR mode if it has. - Anti-aliasing
Adjustments to the anti-aliasing functionality - UI textures (4K)
Approximately 270 UI textures for icons, backdrops and UI elements etc. now support 4K resolutions. - Cut scenes
The bit rate has been improved and all pre-rendered cut scenes adjusted. Thus, they will now play in 60FPS and display in the correct aspect ratio without stretching the picture. - Global illumination
Added a new “Global illumination” feature. You can set this option to three different levels; High, Medium or Low. - Ambient occlusion/ bloom
The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.
Bug fixes
- It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode or between borderless and windowed mode, by pushing the Alt + Enter keys together.
- The game does no longer display the mouse cursor when using a game pad controller.
- Stabilized the frame rate at 60FPS under default settings.
Other stability-related fixes
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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