Hello Games has released a new patch for No Man’s Sky, and revealed its complete changelog. According to the release notes, this patch fixes the most common crashes that have been reported, and addresses the corrupted saves files that players have been experiencing.
In addition, Hello Games revealed that a new, major, patch will be released next week.
As Hello Games stated:
“Next week expect at least one more major update, which will enter testing on Monday once we finish working on it this weekend.”
Here is the changelog for the third patch of No Man’s Sky:
Patch 3Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.
Stranded in Space Station
If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.Loading Corrupted Save Files
Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.Crash fixes for next three most commonly reported issues:
– As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
– If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
– Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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