Critical Hit Games and PLAION have announced that their upcoming cyber-noir adventure title, Nobody Wants to Die, will be released on July 17th. To celebrate this announcement, the teams have also shared a new gameplay trailer that you can find below.
This gameplay trailer showcases the signature investigation methods the game is built upon, highlighting the captivating mechanics players will utilize to uncover evidence and analyze clues in its enigmatic city. The trailer highlights a variety of in-game investigation tools featured in Nobody Wants to Die’s first crime scene, including a UV lamp to analyze blood splatter patterns, a hand-held x-ray that can reveal secrets laid beneath surfaces, and time manipulation techniques.
Critical Hit Games CEO and Lead Game Designer, Grzegorz Golen, said:
“Our priority is to deliver a great narrative and graphical experience in our dystopian world. In Nobody Wants to Die, we give the player an opportunity to investigate a killer and uncover the dark secrets of the city, using the innovative in-game tools and their own moral compass as a guide.”
From their approach to crafting immersive and meaningful narratives, with innovative gameplay mechanics and cutting-edge visuals, indie Polish studio Critical Hit Games is committed to providing a unique storytelling adventure in Nobody Wants to Die. Or at least that’s what the press release claims.
Critical Hit Games’ Co-Founder and Game Producer, Artur Jaskolski, added:
“It’s like two pieces of a puzzle that fit so well together. The dynamic and spectacular investigations the player can conduct sets a new bar for in-game narratives and cinematics. We aimed to reflect the maximum level of realism supported by exceptional visual effects to immerse players in New York, 2329.”
To be honest, I’m really looking forward to this game. From what I’ve seen so far, Nobody Wants to Die looks really cool. So, here is hoping that it will also have a captivating story.
Enjoy and stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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