Firesprite Games has announced that its sci-fi horror experience, The Persistence, is coming to the PC this Summer. The Persistence aims to offer players a brutal take on survival-horror that integrates an innovative rogue-like design into the genre.
In The Persistence, players will have to survive on board of a doomed deep space colony starship. Players will explore, evade and fight their way through the depths of an ever-changing labyrinth to bring the ship back to Earth.
By taking the original VR release and adding support for flatscreen play, this fresh version of The Persistence promises to heighten the tension thanks to enhanced environments and post-processing effects. Moreover, the game will have new tailored UI and controls.
Graeme Ankers, MD and Co-founder of Firesprite Games, said:
“We’re excited and very much looking forward to bringing this game and universe to new platforms for players. The Persistence is a survival-horror experience designed to keep players on edge from start to finish. Furthermore, with a procedurally generated environment forming around them, no two playthroughs are ever identical, meaning you will never find safety or security in the same place.”
Last but not least, here are the game’s key features.
- A brutal take on the survival-horror genre that integrates rogue-like design elements to give the action an extra edge.
- Procedurally generated stages that change with each playthrough, creating a labyrinth-like experience that adds to the tension.
- Live, die, repeat. Play as dozens of different clones on board the ship, each one with the potential to be stronger than the last.
- Tailored controls. Enhanced environments and post-processing effects for PC, PS4 and XBOX. The new controls will deliver a heightened fidelity of horror for fans of the genre.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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