Interwave Games revealed today more details about their upcoming FPS/RTS hybrid game. Nuclear Dawn is being developed by Interwave’s internal team and is slated for a September release on PC and Mac. Players will take the role of a soldier and will explore war-torn post-apocalyptic landscapes that are modelled on modern cities. As the commander on the other hand, players will be able to organize their fellow players in squads, and assign them to tactical objectives.
The game will feature ten distinct load-outs to accomplish your objectives, first person shooter perspective that promises to deliver a hard, fast and unforgiving gaming experience, two factions, squad-based 32 player battle modes, four classes and six maps.
Nuclear Dawn is powered by the Source Engine and the company will simultaneously release its Development Kit for the community. It will also support Steam Cloud, Steamplay and will feature 60 ranks and 12 unlocks for each weapon.
Here are the game’s features list:
Two factions: The Empire and the Consortium have completely separate base-building paradigms.
RTS commander: Produce structures, research advanced technologies, unleash devastating strikes on the enemy, and lead your team to victory as a RTS commander.
Four classes: Each faction has four classes with various kit load outs, totalling over three dozen weapons.
Squad up: Squad-based 32 player full warfare battle mode.
Six maps: Travel across the largest, most detailed maps built in Source multiplayer to date.
Advanced Weaponry: As a commander, judiciously dispense healing to your troops, and death to their enemies, by managing your advanced abilities.
Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
SDK: Nuclear Dawn Software Development Kit will be available for the community to be able to create custom maps, etc.
Source Powered: Based on the L4D2 engine and modified to bring you the ultimate online battle experience.
Steam Powered: Available for both Mac and PC through Steamplay with Steam Cloud support.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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