AMD has released a new video for Godfall in which Counterplay Games details its key tech features. And, according to the developers, Godfall will require 12GB of VRAM in 4K/Ultra in order to play smoothly.
Now as you all know, the NVIDIA GeForce RTX3080 comes with 10GB of VRAM. NVIDIA has stated that this amount of VRAM is enough for both current-gen and next-gen games. Thus, it will be interesting to see whether the RTX3080 will hit any VRAM limitations in Godfall at 4K/Ultra.
Counterplay Games will be using DXR – via DirectX 12 Ultimate – in order to add support for Ray Tracing. The team will be using Ray Tracing in order to enhance the game’s shadows. This will be the only thing that will be improved via RT, so don’t expect better Reflections, Ambient Occlusion or Global Illumination effects.
Godfall will also support AMD’s Infinity Cache, as well as Variable Rate Shading. It will also support FidelityFX Sharpening on all GPUs. PC gamers can use this technique in order to sharpen the game’s graphics (which may be blurry due to the TAA tech that Godfall will be using).
Godfall releases on November 12th and will be timed-exclusive on Epic Games Store. The game will also not have an offline mode and will require an internet connection to play. Lastly, Gearbox revealed yesterday the game’s official PC system requirements.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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