NVIDIA has officially announced the next version of its physics SDK, PhysX 5.0. According to the green team, PhysX 5.0 will be available in 2020. This new version of PhysX will have support for a unified constrained particle simulation framework.
Here are the key features of PhysX 5.0.
- The Finite Element Model (FEM): an industry-standard simulation technique for deformable bodies. It is used extensively in the automotive and manufacturing industries to accurately simulate the structural strength of both rigid and soft assemblies.
- Liquid simulations: Developers will be able to use discrete particle simulations to model granular flow. The implementation is scalable; robust-to-large time-steps can be used to stably simulate a wide range of liquids.
- Arbitrary meshes: These can be simulated as cloth or rope using PhysX 5.0’s constrained particle model. These meshes can be coupled with volume preservation constraints with application-defined pressures to simulate inflatable shapes. The mesh-based simulations also provide a model to simulate aerodynamic drag and lift. The constraint model supports springs so it can be used to create mass-spring systems.
NVIDIA has also released a new video, showcasing the new effects of PhysX 5.0.
Enjoy!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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