NVIDIA just shared some exciting news. The Open Beta for NVIDIA RTX Remix is starting on January 22nd. During this beta phase, modders can use the RTX Remix Creator Tool to mod older games that use DirectX 8 and DirectX 9 with fixed-function pipelines.
This basically means that modders will finally be able to offer Full Ray Tracing/Path Tracing Mods for games like Oblivion, Skyrim, Manhunt, STALKER, Need for Speed Underground 2, Call of Duty 2, Tomb Raider, and Grand Theft Auto: San Andreas. In the past, we’ve shared some WIP RTX Remix mods for most of these games. So, once NVIDIA RTX Remix Open Beta comes out, we expect most of them to be fully playable in record time.
NVIDIA RTX Remix is a cool tool that lets game modders upgrade older games with features like full ray tracing, NVIDIA DLSS, and NVIDIA Reflex. It also helps them add modern-looking stuff called physically-based rendering (PBR) assets. Plus, there are smart AI tools to make the game’s textures look even better.
Here are a couple of screenshots that showcase the possibilities of the AI Generative Texture Tools.
And there you have it. With this Open Beta, modders will finally be able to overhaul our classic PC games. Hell, even without these tools, we got some mind-blowing Path Tracing Mods for classic PC games. Doom RTX, Quake RTX, Half-Life RTX and Serious Sam RTX look incredible. If you haven’t played them, we highly recommend doing so.
Sadly, I still won’t be able to experience one of my favourite games with Ray Tracing/Path Tracing. And that game is Doom 3. Doom 3 uses the OpenGL API, and NVIDIA RTX Remix does not support it. So, that kind of sucks. But hey, at least I hope we’ll get a Path Tracing Mod for the first Unreal game. Now that would be cool.
As always, I’ll be sure to keep you posted about all the latest RTX Remix Mods. So, stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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