NVIDIA has just shared some new technical details about the Path Tracing effects of Alan Wake 2. Moreover, the green team shared some performance figures for its RTX 40 series GPUs.
Going into more details, Alan Wake 2’s Medium and High Ray Tracing settings will enable Path Tracing. On Medium, the game will have one path-traced light bounce, and the quality of the path-traced indirect lighting will be set to Medium. On High RT Settings, there will be 3 light bounces, and the PT indirect lighting will be set to High.
NVIDIA claims that DLSS 3.5 Ray Reconstruction will not only improve visuals but can also improve performance by up to 14%. And, in case gamers disable DLSS Ray Reconstruction, the following fallbacks will apply.
As said, NVIDIA has also shared some performance numbers. At 4K with Path Tracing at High, Frame Generation, Ray Reconstruction and Super Resolution can improve performance by four times on the NVIDIA GeForce RTX 4090. NVIDIA claims that Alan Wake 2 will run with 120fps at 4K with these settings on the RTX 4090. However, the green team did not specify the quality mode of DLSS 3 Super Resolution. So, we can assume that NVIDIA used the Performance Mode.
The GeForce RTX 4080 and 4070Ti will see even higher performance improvements. NVIDIA claims that there will be a 4.7X performance boost in these two GPUs. NVIDIA also claims that an RTX 4070Ti will come close to 80fps at 4K with full Ray Tracing when using DLSS 3.5.
Remedy will release Alan Wake 2 on October 27th. You can also find here the game’s official PC system requirements. Additionally, Alan Wake 2 will be one of the first games to require DX12 Ultimate’s Mesh Shaders. Thus, it won’t officially support the NVIDIA 10 and AMD 5000 series GPUs.
Stay tuned for more!
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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